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About Me Member Deviously Deviant GokanSuzuka16/Male/United States Recent Activity Deviant for 2 Years
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Test Thing

Fri Jan 11, 2008, 9:22 PM
I Am A: True Neutral Human Wizard (1st Level)


Ability Scores:

Strength-13

Dexterity-14

Constitution-14

Intelligence-15

Wisdom-17

Charisma-12


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

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  • Listening to: Matchbox 20
  • Watching: Might watch Top Secret a little later....
  • Playing: Halo 3
  • Eating: nothing

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Comments


:iconcatrinathedemon:
hey, could you send me a link to that copper wyrmling that you wanted me to do, i cant find one
><

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what to do with my life....what to do
:iconfastfood:
:salute: Hey, thank you for the support!! :thanks:
:spyedvsjark:
:flagcanada:

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Hey, how come we all avoid the scraps, i think they're a more honest expression of an artist style and a chance to reverse-engineer the process, sooooo, give the scraps a chance people. [link] Hey, i look at yours
:iconmaliciousjrock:
Thanks for the fave! :B

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:iconzelas:
thanks for befriending me! also welcome to the DA~

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